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Adobe Graphics & Publishing SDK 1996 December
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Adobe Graphics & Publishing SDK 1996 December.iso
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Premiere 4.2 SDK r3 Mac
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Examples
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Cross Zoom
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Cross Zoom.r
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1996-01-25
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//========================================================================================
//
// Cross Zoom.r - Resources for the cross zoom transition.
//
// Written by Randy Ubillos and Bryan K. "Beaker" Ressler.
//
// Copyright ⌐ 1993-96, Adobe Systems Incorporated, all rights reserved worldwide.
//
// Version 1.00 10/20/93 Original version.
// Version 1.01 9/12/94 Updated for 4.0.
// Version 1.02 10/8/95 Updated for 4.2 and CW7.
//
//========================================================================================
//========================================================================================
// Includes
//========================================================================================
#include "PremiereBasic.r"
//========================================================================================
// Transition description
//========================================================================================
resource 'TEXT' (1000, "Description") {
"Image A zooms in, then image B zooms out."
};
//========================================================================================
// Effect version
//========================================================================================
resource 'FXvs' (1000, "Version") {
1
};
//========================================================================================
// Transition options
//========================================================================================
resource 'Fopt' (1000) {
0b00000000, // Valid mask (none)
0b00000000, // Initial values (none)
No, // In Pairs?
No, // Exclusive?
No, // Has Reverse?
No, // Has Edges?
Yes, // Has Start?
Yes // Has End?
};
//========================================================================================
// Mapping of this Transition to the SMPTE-standard 19 (the valid four-byte codes are
// listed in PremiereBasic.h).
//========================================================================================
resource 'FXDF' (-1) {
'DISS';
};